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Ps1 hagrid high res
Ps1 hagrid high res







The game transitions smoothly between a quest-based adventure, platform-jumper, survival-horror and classic battle brawler. You’ll have to do all this while keeping a wary eye out for Hagrid. You’ll run around the castle collecting potions for Dumbledore, syringes for Dobby and casually assaulting other Hogwarts students at the command of others. GameplayĮscape PS1 Hagrid is notable for the sheer variety of gameplay it presents players with. This time, you’ll be running away from a replication of the famous PS1-era Rubeus Hagrid.

ps1 hagrid high res

Some games (like "Music 2000") can use Memory Cards as main RAM, to store data for real time processing, bypassing the 2MB RAM limit.Escape PS1 Hagrid sees you stepping into the iconic shoes of Harry Potter during his time at Hogwarts, but with a twist.OS support for File Save, Retrieve and Remove.2×, with a maximum data throughput of 300 KB/s (double speed), 150 KB/s (normal).660 MB maximum storage capacity, double speed CD-ROM drive.Supports ADPCM sources with up to 24 channels.

ps1 hagrid high res

  • Up to 4,000 sprites on screen (at 8×8 sprite size), scaling and rotation.
  • 1024×512 framebuffer, 8×8 and 16×16 sprite sizes, bitmap objects.
  • All calculations are performed to 24 bit accuracy.
  • Maximum color depth of 16,777,216 colors ( 24-bit true color).
  • Flat or Gouraud shading and texture mapping.
  • Alpha blending (4 per-texel alpha blending modes).
  • Emulation of simultaneous backgrounds (to simulate parallax scrolling).
  • 2 KB texture cache (132 MB/s memory bus bandwidth, 32-bit wide).
  • 1 MB VRAM (later models contained SGRAM) for framebuffer.
  • Handles 2D graphics processing, in a similar manner to the 3D engine.
  • Handles display of graphics, control of framebuffer, and drawing of polygons and textures.
  • Flash RAM support through the use of memory cards, see below.ģ2-bit Sony GPU (designed by Toshiba).
  • Additional RAM is integrated with the GPU (including a 1 MB framebuffer) and SPU (512 KB), see below for details.
  • Controls memory management through virtual memory technique, system interrupts, exception handling, and breakpoints.
  • Modified from the original R3000A cop0 architecture, with the addition of a few registers and functions.
  • ps1 hagrid high res

  • It is possible to overwrite IDCT matrix and some additional parameters, however MDEC internal instruction set was never documented.
  • Output data may be transferred directly to GPU via DMA.
  • Documented device mode is to read three RLE-encoded 16×16 macroblocks, run IDCT and assemble a single 16×16 RGB macroblock.
  • ps1 hagrid high res

    PS1 HAGRID HIGH RES FULL

    Also residing within the main CPU, enables full screen, high quality FMV playback and is responsible for decompressing images and video into VRAM.90,000 with texture mapping, lighting and Gouraud shading.Polygons per second (rendered in hardware):.Coprocessor that resides inside the main CPU processor, giving it additional vector math instructions used for 3D graphics, lighting, geometry, polygon and coordinate transformations – GTE performs high-speed matrix multiplications.Initial feature size ( process node) was 0.5 micron (500 nm).The microprocessor was manufactured by LSI Logic Corp.MIPS R3000A-compatible 32-bit RISC CPU MIPS R3051 with 5 KB L1 cache, running at 33.8688 MHz.The PlayStation technical specifications describe the various components of the original PlayStation video game console.







    Ps1 hagrid high res